light that hits people’s foreheads is a no-no because it apparently drains gamblers of energy).ħ) The attire (or lack thereof) of everyone who works there contributes to the atmosphere (e.g. the aisles, change booth, restaurants, etc.) so more people witness winners.Ħ) There’s constant research on all aspects of the sensory experience: scents, colors, interior design, and the angles of lights (e.g. Many of these sounds, like the ringing of the slots, is there to give you a false sense of hope (“If all of those bells are ringing, somebody must be winning!”).ĥ) Loose slot machines - ones that pay out more often - are placed near highly trafficked areas (e.g. Slot machines spin, games ding and dong, coins hit metal, there’s the pitter patter of the people running the games, etc. They are built like mazes meaning it’s usually tough to find a way out.Ĥ) There’s a constant barrage of noises. Time becomes meaningless.ģ) There’s intentionally poor navigation. Dealers are forbidden from wearing watches. Gamblers have no idea whether it’s light or dark or sunny or rainy outside.Ģ) There are no clocks. From a design/experience perspective, casinos are fascinating places:ġ) There are no windows.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |